There are various types of games and here we would like to give you a few examples.

Race

Go from point A to point B, as fast as possible. Roll the dice, move forward as many spaces as the dice shows. This is the most basic kind of game, mostly directed at children, but it can be used in more adult applications, for instance some spaces may trigger card drawing with quiz questions, which can be hard to answer. Then it becomes a completely different game. Also a good idea is to add some penalties and bonuses on the way to make the game more exciting. For example an immigrant from Nepal could add Yeti to a space which is then a bonus space – Yeti is chasing you, move forward three spaces.

Memory

A set of tiles is shuffled and then arranged face-down, so that each tile is visible. Each tile has a picture on it’s face side and each has a twin tile, with the same picture. The player can turn two tiles of his choosing during his turn. If both tiles have the same picture, he takes them. Whoever has the most tiles in the end – wins.
The participants can draw pictures related to their culture – landmarks, food, etc. Or even write names, but pictures are preferable.

Adventure

Players travel through a land with fields, forests, mountains and castles and draw adventure cards on each space they enter. They can travel in both directions, by a number cast by two dices. Adventures consist of events, enemies, objects found or locations found. By fighting enemies they grow stronger and can then enter harder parts of the board, more to the centre. Whoever gets to the central space first – wins. This would have to be very simple in order for participants to come up with enough adventure cards for the game to be playable. 50 cards would probably be absolute minimum.

Card

Each player gets a shuffled deck and draws 5 cards from it. The cards represent characters, weapons, spells, events, buildings. Each card can enter the game when its cost is paid. Buildings generate resources each turn, so should be built first. At the start players should get some resources to pay for the first cards. Character cards can fight by comparing their attack/defense numbers. Each turn player draws 2 new cards from his stack.

Building/Economic

Players take turns rolling two dice and moving according number of spaces. Each space contains some property or event. The player can buy a property which has no owner. He can also build on his property. Other players who end their moves on his property, have to pay him rent. The rent will be higher if there are buildings there.
The goal is to get the higest salary at the end of the game.

Battle

Player controls a small army or other field (about 10-15 units). His task is to defeat the opponent’s army which is identical to his. The game ends when one side surrenders, seeing no hope for victory. An even number of players would be required. In a game of 4, two two-player teams should form, or maybe each player controls half of units in one army. Turn consists of moving one unit and potential one fight. Fighting consists of comparing strength and defense of attacking/defendig unit. Also each player could roll the dice. The results are added to base values.

Social

Players spin the wheel of choice, which has some tasks, questions, bonuses or punishments written on it. The tasks should be all in form of some charade, like : Show with your body, without making any sounds, the cat. An hourglass would be useful in such a game. 1 or 2 minutes, to limit the showtime. Points are awarded to whoever guesses first. The game ends when someone reaches the winning score.

Logic

Example:

Tripol is an original and unusual logical board game. It is a great way to build up your mathematical and logical thinking skills. It also helps the players to develop their perception and concentration.

The teams have at their disposal triangular badges with coloured sides. Their goal is to match the sides in a certain way, to score as many points as possible. The players have to be very watchful, seek for the most valuable connections and possibilities to close bigger compositions on the board – hexahedrons or other highly rewarded figures.

The game is a great entertainment for people in every age. Simple but interesting rules enable everyone to have fun and develop the ability of logical thinking at the same time.